What you’re carrying into the woods.
You have hunted these ancient woods all your life with your brother at your side, until the last hunt, when you barely escaped and he did not. Herds of deer still drift between the trees, but one among them is no animal. It is the Leshy, an old spirit of bark, blood and root that does not forgive trespass. Search the rotting cabins, read the signs scratched into the wood, learn its tells, and take the shot… or become part of the forest.
Find additional compass and wind compass options in the settings menu.
I hope you enjoy your hunt, dearest. Come back to me safe!
Here’s a little good luck charm for you ♡
Changes apply straight away. Lower settings if the woods feel slow.
Click a slot, then press a key. For a mouse button, click the waiting slot with that button. Delete clears a slot, Esc cancels. Esc always pauses.
Say what happened and send it, with the details below and a picture of the screen.
The hunt hit an error and may not be able to carry on. Your silver and cabin are safe: they were saved after your last hunt. Sending or copying the report helps get this fixed.
It will stand at the edge of your yard, with candles. Up to three.
Spend the silver you earn on the hunt. Whatever you buy stays in your cabin.
What you carry into the woods. Buy a gun once and it stays in the cabinet. In Survival you start with nothing and have to find the Harlan family rifle.